The most noticeable mechanical one of these by-design-restrictions, is that it only uses directional inputs and two buttons to control the action (jump and attack). Bar auto saves and the ability to render more than two sprites without experiencing slow down, the game does nothing an old NES title wouldn't have been able to do. Shovel Knight does not try to expand on what would have been possible in the era it imitates. Taking control of Shovel Knight (who, as the name suggests, uses a shovel as a weapon), you must come out of retirement to battle the evil Enchantress and her minions in your quest to seal away the Tower of Fate and rescue your beloved Shield Knight.
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